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[Virtools] fog and channels
- Subject: [Virtools] fog and channels
- From: "tomas sala" <tomas@student-kmt.hku.nl>
- Date: Mon, 13 Nov 2000 23:42:44 +0100
hello everyone
As part of our graduation project I and some fellow students are using
Creation as a basis for building a 3d game, besides this we are sort of a
test group for our school ( the Utrecht School of Art, The Netherlands)
concerning Nemo and its use.
So far nemo has been an incredible eye opener for ourselves, giving us "mere
students" the chance to work in realtime 3D.
As a first question , when does the techcenter go back online?
And a more serious and practical question.:
I've got a scene with pretty thick fog . it's an outdoor forrest scene, and
I wanted to add another texture channel on the floor, as a mult-itexture.
to be affected by the fog differently than the other objects, the fog end
seems to be greater for these objects. This breaks up the compostion of the
scene quite badly..
I've tried different settings for the second channel, and the material
itself..
any thoughts?
thanks in advance
ps: if anyone is interested an unfinished version of this level is viewable
at http://www.copperwire.nl/tomas/nivon ( there is no multitexturing in this
version)
Tomas Sala
Tomas@copperwire.nl
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