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Re: [Virtools] fog and channels



Hey Tomas:
That's pretty impressive what you've got there.  I like the environment and monster in
particular.
Keep on truckin'

William

Virtools Technical Support wrote:

> Hi Tomas,
> Try to set the texture blend of the additionnal channel material to "decal".
> In this mode, the RGB and alpha values of the texture replace the colors
> that would have been used with no texturing.
> cPix = cTex
> aPix = aTex
> So the channel will be considered as not beeing lit.
>
> Come back to me if it did not solve the problem.
>
> Regards,
>
> Nicolas Augustin
> support@next-url.com
>
> Virtools - The Behavior Company
> www.next-url.com
>
> PS : pretty nice composition
>
> -----Message d'origine-----
> De : owner-virtools-user-group@lists.theswapmeet.com
> [mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de
> tomas sala
> Envoyé : lundi 13 novembre 2000 23:43
> À : virtools-user-group@lists.theswapmeet.com
> Objet : [Virtools] fog and channels
>
>  hello everyone
>
> As part of our graduation project  I and some fellow students are using
> Creation as a basis for building a 3d game, besides this  we are sort of a
> test group for our school ( the Utrecht School of Art, The Netherlands)
> concerning Nemo and its use.
>
> So far nemo has been an incredible eye opener for ourselves, giving us "mere
> students" the chance to work in realtime 3D.
>
> As a first question , when does the techcenter go back online?
> And a more serious and practical  question.:
> I've got a scene with pretty thick fog .  it's an outdoor forrest scene, and
> I wanted to add another texture channel on the floor, as a mult-itexture.
> to be affected by the fog differently than the other objects,  the fog end
> seems to be  greater for these objects. This breaks up the compostion of the
> scene quite badly..
>
> I've tried different settings for the second channel, and the material
> itself..
> any thoughts?
>
> thanks in advance
>
> ps: if anyone is interested an unfinished version of this level is viewable
> at http://www.copperwire.nl/tomas/nivon ( there is no multitexturing in this
> version)
>
> Tomas Sala
>
> Tomas@copperwire.nl
>
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