About the fog in N....
- first of all very few video cards support other
fog option than "linear" mode,
and in N... 1.0.1 I think that if you set
"Exponential" or "Exponential Squared" , linear mode
was used instead if these modes were not
supported (without warning the user which is a bug, sorry:(
- The fog start and fog end factors only apply in
"Linear" mode , and as you said most of the time the Fog end factor will be equivalent to you camera back clipping
plane....
- The fog density only applies when you are in
Exponential modes which is as said above rarely the
case.... So that's why it looks like it have no
effect :)
- A ceiling on the fog would be akind
of "volumetric fog" which was not proposed by N... 1.0.1 so
it's only an optical illusion in the sample you saw...
++
Romain
----- Original Message -----
Sent: Wednesday, November 15, 2000 5:15
PM
Subject: [Virtools] Fog: density,
etc.
Hello,
Can someone elaborate on the fog in
Virtools?
The density setting seems to have no
effect.
The fog end value acts like a camera clipping plane
[nothing is visible beyond it].
Is
it possible to set a ceiling for the fog?
The sample recently posted [re:multitexturing and
fog] seems to have fog with a ceiling. Is this simply an optical
illusion?
I
am experimenting with using particles for fog so I can control it and make
it dimensional. Has anyone else tried this with success?
Regards,
Rob