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Fw: [Virtools] Particle Sprites and Multi-Slot Textures?
- Subject: Fw: [Virtools] Particle Sprites and Multi-Slot Textures?
- From: "Aymeric BARD" <agoth@next-url.com>
- Date: Thu, 12 Oct 2000 10:39:01 +0200
Sorry I forgot to post this answer to the whole list !
> The particles can only use one texture to be efficient. The variation
> texture works
> in fact with one texture containing multiple animation frame, divided
> equally and arranded
> left to right, top to bottom, like the texture attached.
>
>
> In the particle parameters, you to give the texture frame count (in this
> case 9). This way, the particle manager will know that your texture is
> compound of 9 frames. You can then choose at which frame the animation
will
> start (with a variance, for all the particles to start at different
frames),
> if you want the animation to loop or not, and the speed at which it should
> be played.
>
> the settings should be setted the way you did.
>
> If you still cannot make it work, I can send you a sample.
>
> Cheers
>
> AGoTH
>
> ----- Original Message -----
> From: "cyberart" <cyberart@frontiernet.net>
> To: "Virtools List" <virtools-user-group@lists.theswapmeet.com>
> Sent: Sunday, October 08, 2000 4:27 AM
> Subject: [Virtools] Particle Sprites and Multi-Slot Textures?
>
>
> > Using Particle Systems,
> > and trying to make use of changing particle textures.
> >
> > From the Html Docs:
> > Texture Texture (or Texture Suite) of the Particle
> > Initial Texture The initial Texture Slot of the Particle
> > Initial Texture Variance Modification of the preceding parameter, +/-
> its value
> > Ending Texture The ending Texture Slot of the Particle
> > Ending Texture Variance Modification of the preceding parameter, +/-
its
> value
> >
> > I have a multi-slot texture set up.
> > "Particle Setting > Evolutions > Texture" is checked on.
> >
> > Evolutions for color and size work.
> > Texture evolution doesn't seem to work,
> > no matter what settings I've given the initial/ending texture
parameters.
> >
> > The particle takes on the appearance of the current slot of the
multi-slot
> texture;
> > with no variation during the particle's life.
> >
> > I can animate the multi-slot texture with the Movie Player block,
> > and this does cause the particle texture to change;
> > but then *all* the particles get the same texture at the same time.
> >
> > I suspect this is simply a feature which doesn't work;
> > can someone tell me differently?
> >
> > Or offer confirmation?
> > ---
> > Robert
> > ...............................................................
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> >
>
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