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RE: [Virtools] performing operations on multiple materials



Title: performing operations on multiple materials
Hi,
1) 8 Bit textures will only be available under the Creation/Dev OpenGL 3D render engine (Vx3D_GLR.dll) use the preferences to modify the render engine.
There is no building block to set a texture video memory format. you will have to write it using the SDK.
 
2) Create a group containing the materials you want to modify and use a Logics/groups/group iterator and the material-textures/basic/set emissive building blocks.
 
Regards,

Virtools Technical Support

Virtools - The Behavior Company
www.next-url.com

 
-----Message d'origine-----
De : owner-virtools-user-group@lists.theswapmeet.com [mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de Kam Memarzia
Envoyé : lundi 18 décembre 2000 18:18
À : virtools-user-group@lists.theswapmeet.com
Objet : [Virtools] performing operations on multiple materials

HELP!

I have lots of materials which require to be toned down to save memory but there are hundreds of them.

no1. I want to reduce the Video Memory Format to 8 bit on all textures.

no2. I want to turn up Emisivity to Bright White on all textures.

How can i do these 2 as a batch, since there are literally 200 materials in the scene and i really can't do them all one by one.

thanks in advance


Kam Memarzia
Visualisation & Internet Manager.       

RMJM London Ltd.    Architects Engineers Masterplanners.
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83 Paul Street, London, EC2A 4UT

Direct Dial       : +44 (0)20 7549 8910     Facsimile        : +44 (0)20 7250 3131
E-mail            : kam@rmjm.co.uk            Web site         : http://www.rmjm.com

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