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hi everyone,,

a little question,..

I use the lightwave import utility, for nemo
which hads worked fine,

now i'd like to have a non tiling texture so i can multitexture a small area
of a larger material ..
I turn of height repeat and with repeat off in lightwave, and import it and
the object suddenly regains  its tiling..

now is suspect the 3dsmax import would do this correctly but since the
opriginal object on which the multitexture is to be place is already in nemo
with a lot of work on it this isn't an option since the mappin coordinates
wouldn't fit ..

any experience with this..??



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