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Re: [Virtools] Simple texture question.
- Subject: Re: [Virtools] Simple texture question.
- From: "Araya" <araya@easynet.fr>
- Date: Thu, 11 Jan 2001 17:12:06 +0100
Hi Bruno,
You should use "Set Material" building block to assign a material to all
faces of your object, but you would be able to edit the UV mapping
coordinates in N*** itself, that's why you need a least to export your
object with predefined UV coordinates (but not necessarly Materials from
3dsMax).
To my knowledge, the only building block that put mapping coordinates in
N*** 1.01 is the Environment Mapping BB... But it is not really the purpose
of this building block...
----- Original Message -----
From: "Braes, Bruno" <bruno.braes@eds.com>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Thursday, January 11, 2001 4:50 PM
Subject: [Virtools] Simple texture question.
> Hi,
>
> Just a simple question.
> Up to now I always assigned my textures to my models in 3DSMAX and then
> exported it into an *.nmo file.
> I now want to assign the materials in N*** after importing the
non-textured
> object.
> Now, how do I assign materials in N*** and what are the mapping
> possibilities?
>
> Thanx,
>
> Bruno.
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