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Re: [Virtools] Implementation of a Client/Server building block
- Subject: Re: [Virtools] Implementation of a Client/Server building block
- From: Rob Pringle <robert.pringle@sympatico.ca>
- Date: Fri, 23 Feb 2001 01:03:26 -0500
What you're proposing certainly can be done. I've implemented something tihis
already (client/server threadbased UDP/TCP building blocks) and it works beautifully.
Nemo has no problems with it as long as you implement it correctly. I broke down the
communication pipeline into a small series of blocks to get the necessary control that you
need for games but it all depends on your needs.
Good luck,
Rob
Robert Praxmarer wrote:
> Hi,
> We want to implement a building block for bidirectional TCP/IP
> communication.
> Therefor we need a building block which serves as a server and client.
> My question is regarding the server. The server has to run as a thread, and
> I want to know if there could occure problems with Nemo.
> Maybe someone had to deal with the same subject and has already done such a
> communication block, which is able to send and receive TCP/IP data.
>
> Best regards,
> cubic
>
> Virtual Reality Integrator
> @ Ars Electronica Futurlab
> Linz Austria
>
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