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Re: AW: AW: [Virtools] Implementation of a Client/Server building block
- Subject: Re: AW: AW: [Virtools] Implementation of a Client/Server building block
- From: "Sten Huebler" <huebler@avibo.com>
- Date: Tue, 27 Feb 2001 09:47:04 +0100
Hi,
the best would be to adjust the textures in MAX. Because your mapping
coordinates won't fit the bitmaps, when you use different image aspects.
To get a textured model/character in N* i prefer to export the model with
extern textures from MAX and use the resource (resource/create new data
resource) to use the textures.
Sten
----- Original Message -----
From: "Gareth Wheelwright" <gaz_911@hotmail.com>
To: <cubic@fl.aec.at>; <virtools-user-group@lists.theswapmeet.com>
Sent: Sunday, February 25, 2001 1:33 PM
Subject: Re: AW: AW: [Virtools] Implementation of a Client/Server building
block
> I am reaching the end of my final year dissertation and need anyones help.
>
> I am trying to export my character from 3D Max in to N**o. When the export
> is complete my chosen maps for the skin and clothes are not set at a x2
> scale and so are shown as black in N**o. How can I edit my chosen maps so
> that they appear in N**o?
>
> I have tried multiple angles to save the maps from Max but Photoshop won't
> open the files.
>
> Any help would be gartefully received.
>
> Thank you
>
> Gaz
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