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Re: [Virtools] Several problems - urgent solving - no answer from virtools



Hi Francisco,
 
- The "Object Slider" BB only deal with faces normal. Thus, putting a material both sided won't impede the camera to go trough those faces.
- Putting a "Object Slider" BB on a camera works, but unlike other objects, camera can be very small in regard to other object's size. And moving in a very big 3d environment can result in large jumps of camera (but you won't see those jump for a camera as you could see it for other objects).
Be sure to have all your other object with a correct size.
ex: a room shouldn't exceed 10 to 100 meters, otherwise to go from one part of the room to another, your camera will have to make big jump into the room.
- Be sure to have all your objects in the group with a 1x1x1 scale.
 
- The light influence is calculated using the face normal. A two sided door has only one normal, and so one correct light influence.
 
- the 90 degrees clockwise problem, I don't know if it is that but creating an object using the mirror button in 3dsmax will result in a wrong orientated object in virtools. What you should do is to use instead the Mirror Modifier.
 
Hope this will help,
 
Araya
 
 
----- Original Message -----
From: Francisco
To: virtools-user-group@lists.theswapmeet.com
Sent: Friday, March 02, 2001 8:59 PM
Subject: [Virtools] Several problems - urgent solving - no answer from virtools

Heres the deal: i have put everything (every 3d object) in the group "tude", and given the camera an object slider attach to the group "tude", but it still goes trough most of the objects. somehow the large barrels have a propertie and you cannot get inside them.
Question: Whats wrong? How does the camera enters most of the objects? how come an object, even being double sided,  the camera passes trough one side and not another. And even if you can see that the camera does not enter anything, in the html player it still does depending on the levl of compression that you give to the jpg.
 d e
Another question: In the last room, the one with the table and chairs and some armoires, why does the doors of the armoires some are black and some are with the normal texture. this is not a problem of light and all doors have leave 3d studio max 3.1 with the right texture, it only shows the texture if you turn it around and they are all double sided...
 
    Yet another one: (this is the last one i promisse)
Going from room 2 to 3 (means from the room with large barrels, up the stairs and trough the corridor), in the corridor the image in the left window. This image is perfect in max. i tryed uvwmap turns, double side, 2d tranform in nemo and in photoshop, but it still gets 90 degrees clockwise turned. Question: Why?
 
    Just one more please so that i give you untill the end of the moth no questions asked. Is there any other more easy way to subtitute several 3d objects to the same mesh?
 
 
Thanks in advanced for your attention.
Rodrigo Pitta - 3d artist

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