Heres the deal: i have put everything (every 3d object) in
the group "tude", and given the camera an object slider attach to the group
"tude", but it still goes trough most of the objects. somehow the large
barrels have a propertie and you cannot get inside them.
Question: Whats wrong? How does the camera enters most of
the objects? how come an object, even being double sided, the camera
passes trough one side and not another. And even if you can see that the
camera does not enter anything, in the html player it still does depending on
the levl of compression that you give to the jpg.
d e
Another question: In the last room, the one with the table
and chairs and some armoires, why does the doors of the armoires some are
black and some are with the normal texture. this is not a problem of light and
all doors have leave 3d studio max 3.1 with the right texture, it only shows
the texture if you turn it around and they are all double
sided...
Yet another one: (this is the last one i
promisse)
Going from room 2 to 3 (means from the room with large
barrels, up the stairs and trough the corridor), in the corridor the image in
the left window. This image is perfect in max. i tryed uvwmap turns, double
side, 2d tranform in nemo and in photoshop, but it still gets 90 degrees
clockwise turned. Question: Why?
Just one more please so that i give you
untill the end of the moth no questions asked. Is there any other more easy
way to subtitute several 3d objects to the same mesh?
Thanks in advanced for your attention.
Rodrigo Pitta - 3d
artist