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[Virtools] [VIRTOOLS] Car physics?
- Subject: [Virtools] [VIRTOOLS] Car physics?
- From: Julian Spillane <julian@cheetahgames.com>
- Date: 6 Apr 2001 11:30:03 -0700
Hello all!
My name is Julian Spillane, and I am currently working on a 3D kart racing game akin to say, Mario Kart or Crash Team Racing. Anyways, I have been mulling over many car physics papers online and such, but they have been a damned pain to fully understand and implement in C++, let alone translate all the formulae to Dev. I was kind of wondering, if anyone out there could give me a hand with developing even a small car physics implementation?
Thanks in advance,
Julian Spillane
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