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[Virtools] [VIRTOOLS] Car physics?



Hello all!

My name is Julian Spillane, and I am currently working on a 3D kart racing game akin to say, Mario Kart or Crash Team Racing. Anyways, I have been mulling over many car physics papers online and such, but they have been a damned pain to fully understand and implement in C++, let alone translate all the formulae to Dev. I was kind of wondering, if anyone out there could give me a hand with developing even a small car physics implementation?

Thanks in advance,
Julian Spillane

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