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Re: [Virtools] Texture Render



Texture Render must be applied to a specific texture then that texture is
attached to a given material.

The BB must also be looped if there is any motion in the scene.

In the Settings, there is a flag for using the Camera Ratio.  If you do not
have a square FOV defined, then the texture will be "rounded up" to the next
square multiple of 2 pixels in size.

The underlying mesh must also have UV coordinates on each vertex or the
results are unpredictable (at least by me).

Hope this helps.

David Callele

----- Original Message -----
From: "Richard Porcher" <richporcher@usa.net>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Monday, April 16, 2001 7:37 AM
Subject: [Virtools] Texture Render


> Hi
>
> I find myself fighting again with the
> "texture render" BB.
>
> I take a cube texture with 128*128 map,
> I drop the BB on the object, choose a camera and...
>
> when I push play, the texture of my object
> is still the jpg.
>
> Somebody can help me ?
>
>                             rich
>
> http://www.Digital-Project.net
>
>
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