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RE: [Virtools] Polygon counts



Check out Francois' Garage. He has a brief discussion of this.
 
Yes, the number of polygons will affect your performance. So will texture load and scripts [watch out for unnecessary frame delays!]. Determine a target platform and test it.
 
http://www.translucency.com/francois/
http://www.translucency.com/francois/Pages/Truck.htm
 
Regards,
 
Rob
-----Original Message-----
From: Joshua W. Bauer [mailto:joshua.bauer@citysims.com]
Sent: Monday, April 23, 2001 6:55 PM
To: virtools-user-group@lists.theswapmeet.com
Subject: [Virtools] Polygon counts

    I am needing some information regarding on how many polygons NEMO
DEV will import ( like a specific amounts of polygons ) into it to export it out to the virtools player. Also,
will it affect the running time in the player if the polygon count is
large in number?
   

Thanks

Josh