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Re: [Virtools] Polygon counts
- Subject: Re: [Virtools] Polygon counts
- From: "David Callele" <d.callele@home.com>
- Date: Mon, 23 Apr 2001 17:57:18 -0600
Also, be aware that any single mesh has a limit of
65,536 vertices. This is not a limit imposed because of Virtools
(although I believe that Virtools does enforce this limit) but a limit for many
video cards. So - if you want to keep your compositions as compatible as
possible, then you should keep this in mind.
The number of real time lighting effects,
multitexturing effects, and the complexity of your animations is more likely to
be the source of performance limits.
Hope this helps.
David Callele
----- Original Message -----
Sent: Monday, April 23, 2001 4:54
PM
Subject: [Virtools] Polygon counts
I am needing some information
regarding on how many polygons NEMO
DEV will import ( like a specific
amounts of polygons ) into it to export it out to the virtools player. Also,
will it affect the running time in the player if the polygon count is
large in
number?
Thanks
Josh
References: