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Re: [Virtools] Importing from Maya (2)
- Subject: Re: [Virtools] Importing from Maya (2)
- From: alan <alan@irc.umbc.edu>
- Date: Sat, 5 May 2001 10:07:17 -0400
Title: Re: [Virtools] Importing from Maya
(2)
for the maya GE2 export options, I use the defaults for the
texture options ("use 2d/3d plcmnt, cnvrt solidtex, dont use
original tex") [but sometimes check 'use original' and the files
will not be scaled so you can scale them yourself].
Textures do not get exported if you do not have a texture
placement node for the polygonal meshes. You need to do a planar,
cylindrical, or spherical projection under the polygon edit menu. I
do not think it will export if you just assign the shader to
the object without doing a projection.
Also, if you do not do an initial assignment of the shader to
the object (instead you just select sets of polygon faces and project
shaders onto them) the texture shaders will not export - you just get
the default gray shader.
When you do the export the image files should be placed in the
same directory as your exported .gmf .gof and .grp files. Open the
.gmf file to check the file paths are correct so that Virtools will
find the images when importing. Also, if the files are not a power of
2 (256x256, etc) they will not import into Virtools.
There is additional info for maya export settings (concerning
animation, etc) included with the Virtools distribution of their GE2
importer plugin.
Thanks for
your reaction. I checked the gmf- and the gof-file in Wordpad
(Notepad doesn't work for this). There were no textures so there must
be something wrong with the Maya-exporting. What exactly are the
settings you have to choose when exporting from Maya? I really tried
everything.
Geert-Jan
--
| alan price
| associate director...........................voice:(410) 455-3373 |
| imaging research center / visual arts..........fax:(410) 455-1035
|
| university of maryland baltimore county.. http://www.irc.umbc.edu |
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