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Re: [Virtools] Some demos for your viewing pleasure (?)



Hi Francois,

Well, you won the race to be the first to ask how it was done ;-)

Only four BBs!  A particle system that with "Output Impacts" set on the
Deflectors followed by a Write in Texture.  On the mesh of the pond, a
Texture Displace, and on the pond texture a Water Texture BB.

I'll see about adding a 3D camera this evening (the ugly parts are out of
the current FOV!).

David Callele


----- Original Message -----
From: "Francois Dujardin" <dujardin@virtools.com>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Monday, June 18, 2001 1:54 AM
Subject: RE: [Virtools] Some demos for your viewing pleasure (?)


> Woooww
>
> I like the fountain! The mesh deformation is pretty neat... How do you
> achieve that with only the standard building blocks?
>
> François
> PS: how about a rotating camera, so we can better see the 3D aspect of it?
>
> -----Message d'origine-----
> De : owner-virtools-user-group@lists.theswapmeet.com
> [mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de
> David Callele
> Envoyé : lundi 18 juin 2001 01:56
> À : virtools-user-group@lists.theswapmeet.com
> Objet : [Virtools] Some demos for your viewing pleasure (?)
>
>
> Hi everyone,
>
> I've put a couple of sample compositions up at
>
> http://members.home.net/d.callele/
>
> for you to look at.
>
> The first sample is a pretty straightforward demonstration of particle
> systems.
>
> The second sample is a pretty neat (if I do say so myself :-) ) fountain
> based on particle systems that includes simulated water deformation in the
> receiving pond.
>
> Comments are welcome.
>
> David Callele
>
> p.s. I am a coder, not an artist!
>
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