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AW: [Virtools] Implementation of a Client/Server building block



Hi,
threading works, but if I stop the nemo app, and remove the link which
starts my building block, the thread is still running. Maybe I am doing
something wrong and have implemented it in a wrong way.
Here's what my code is about, it just starts a thread which sets a output to
0/1 and from 1/0 all the time.
Would be nice if anyone could tell me if this is the right place to put a
thread to.

..
od->SetCreationFunction(CreateClientServerBehaviorProto);
..

This is my creation function:
int ClientServer(CKBehavior *beh,int deltat)
{
	static serverInit=false;

	// Start TCP/IP server thtread

	if(serverInit==false)
	{
		serverInit=true;
		AfxBeginThread(TCPServer, beh, THREAD_PRIORITY_NORMAL);
	}

	beh->ActivateInput(0,FALSE);
	beh->ActivateOutput(0,TRUE);
	return CKBR_OK;
}

UINT TCPServer(LPVOID pParam)
{
	int val=0;
	while(1)
	{
		val=!val;
		((CKBehavior *)(pParam))->SetOutputParameterValue(1,&val);
	}
	return 0;
}

-----Ursprüngliche Nachricht-----
Von: Rob Pringle [mailto:robert.pringle@sympatico.ca]
Gesendet: Freitag, 23. Februar 2001 07:03
An: Robert Praxmarer
Cc: virtools-user-group@lists.theswapmeet.com
Betreff: Re: [Virtools] Implementation of a Client/Server building block


What you're proposing certainly can be done. I've implemented something
tihis
already (client/server threadbased UDP/TCP building blocks) and it works
beautifully.
Nemo has no problems with it as long as you implement it correctly. I broke
down the
communication pipeline into a small series of blocks to get the necessary
control that you
need for games but it all depends on your needs.

Good luck,
Rob

Robert Praxmarer wrote:

> Hi,
> We want to implement a building block for bidirectional TCP/IP
> communication.
> Therefor we need a building block which serves as a server and client.
> My question is regarding the server. The server has to run as a thread,
and
> I want to know if there could occure problems with Nemo.
> Maybe someone had to deal with the same subject and has already done such
a
> communication block, which is able to send and receive TCP/IP data.
>
> Best regards,
> cubic
>
> Virtual Reality Integrator
> @ Ars Electronica Futurlab
>   Linz Austria
>
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