Hi there,
I'm attempting to build a character shooting a laser gun. At the moment I'm using the copy object BB to duplicate the laser mesh and move it away from the character whilst checking for proximity to the character to deleted the dynamic object (bullet) once its moved far enough away from the character. (whilst obviously checking for collision with bad aliens)
This seems cumbersome and doesn't always work perfectly... Is there a better way to create a bullet/laser fire other than copying the mesh/dependencies?
Thanks in advance.
Kam