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[Virtools] Horizontal Shooter
Hy folks,
oky I'm just asking for some advice, has someone experiences in creating
a horizontal shooter with Virtools??
the shooter we create works with 5 scrolling parallaxes with different speeds
(3 Realtime 3D and 2 Pre-Rendered).
I'm searching now some good solutions to increase the *gameflow* while using
polycounts and texture-resolution as high as possible. with this kind of
game, I can't use portals, because,the level is looking like a pipeline
:-) Any Ideas???
last question: What's the highest map (textures) resolution I can use in
Virtools??
Thanx and best regards
Jonas Rothfuchs
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