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RE: [Virtools] R3D and Pre-Redered Pics



I guess what you are referring to is not actually drawing transparent
objects, but writing into the Z-Buffer without rendering on the screen
(think of a sort of bluescreen compositing effect). This is what is used
in the 'prerendered background demo' on the website. A background 2D
image, a 3D character, and simple collision/occlusion geometry that
writes in the z buffer but is not rendered

Francois

-----Original Message-----
From: owner-virtools-user-group@lists.theswapmeet.com
[mailto:owner-virtools-user-group@lists.theswapmeet.com] On Behalf Of
Matthias Liebl
Sent: vendredi 1 février 2002 12:52
To: Virtools Theswapmeet; Rothfuchs Jonas
Subject: AW: [Virtools] R3D and Pre-Redered Pics

Hi Jonas!

Yes you can use the BB "Make Transparent".
The default Blend parameters are ok.

If you want to control the transparency you just have to vary the Alpha
value ;-)

Beware to use different Materials for the different meshes of the
different
objects if you want to control more objects with transparency. Objects
with
the same mesh and the same Material do not work. They all have the same
behavior, even if you control just one.

Greetings Matthias

-----------------------------------------------
Matthias Liebl				[Team Bremen]
Ray Sono AG (Bremen)			[company]
Matthias.liebl@raysono.com		[E-Mail]
Otto-Lilienthal-Str.8, 28199 HB	[Snail Mail]
+49 (0)421 59647-37			[Phone]
+49 (0)421 59647-77			[Fax]
www.raysono.com				[Meet Ray]


-----Ursprüngliche Nachricht-----
Von: owner-virtools-user-group@lists.theswapmeet.com
[mailto:owner-virtools-user-group@lists.theswapmeet.com]Im Auftrag von
Rothfuchs Jonas
Gesendet: Freitag, 1. Februar 2002 12:08
An: virtools-user-group@lists.theswapmeet.com
Betreff: [Virtools] R3D and Pre-Redered Pics


Hy Guys,

Just a little Idea, running around my head ;-)

What's about transparent, or semi-transparent Objects in such a 2D / R3D
Composition (using Z-Buffer)??
Is it possible to make a Z-Buffer Reference Object transparent /
semi-transparent?? So that the R3D Character a.E. is visible, trough the
Object...

cu Jonas
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