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Re: [Virtools] Physics Car and Constraint
- Subject: Re: [Virtools] Physics Car and Constraint
- From: "David Callele" <callele@cs.usask.ca>
- Date: Fri, 25 Jan 2002 11:38:18 -0600
Hi,
Again, not sure if this will work but if you remove the car from the physics
environment before you add the wings then add the wings and add both back to
the environment then, perhaps, the engine will recalculate the surfaces for
you so that you won't have this issue...
Just guessing here,
David Callele
----- Original Message -----
From: "Matthias Liebl" <matthias.liebl@raysono.com>
To: "Virtools Theswapmeet" <virtools-user-group@lists.theswapmeet.com>
Sent: Friday, January 25, 2002 2:52 AM
Subject: [Virtools] Physics Car and Constraint
> Hello Everybody!
>
> I am so sorry, but I have another problem with the Physics Engine.
>
> We have created a vehicle with the BB 'Physics Car' and besides four
wheels.
> So far so good. The car is moving with the three arrays and steared with
six
> keys by 'Switch on key'.
>
> But the vehicle has got two wings (childs of the car), which can be
extended
> to both sides of the car. After the extension the wings have to be
> physicallized to stabilize the car swimming on the water. The wings are
> fixed by a constraint to the car, so they don't fall off and turn back to
> the default position.
>
> At the physicallization the car does not move any more on the street
> directing to the water, just backward and farward a little bit and then
> stopping if you want to accelerate. The behavior in the water is quite ok.
>
> Thanx a lot for help,
>
> Yours Matthias
>
> -----------------------------------------------
> Matthias Liebl [Team Bremen]
> Ray Sono AG (Bremen) [company]
> Matthias.liebl@raysono.com [E-Mail]
> Otto-Lilienthal-Str.8, 28199 HB [Snail Mail]
> +49 (0)421 59647-37 [Phone]
> +49 (0)421 59647-77 [Fax]
> www.raysono.com [Meet Ray]
>
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