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TR: RE: [Virtools] Pause the world....



Ok, say you have 2 switches to fire up an engine. Depending on the design,
there is a possibility that if you use switch 1 to fire the engine, switch
2 will not show off the actual state of the engine.
I mean the UI switches are not coded in such a way they check the state of
the behavioral engine to change shape. Their shape is changing when they are
clicked upon.
They "react" to the reason not to the the result.
I think you get why!

-----Message d'origine-----
De : owner-virtools-user-group@lists.theswapmeet.com
[mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de
Patrick Hogenboom
Envoyé : mercredi 1 mai 2002 16:28
À : virtools-user-group@lists.theswapmeet.com
Objet : Re: RE: [Virtools] Pause the world....


Hmmmm, Reset and Pause do work, but the Dev user interface doesn't react to
it.....
Why would that be ?

Greetings, Patrick

01-May-02 15:02:49, "ChrGarnier" <chrgarnier@wanadoo.fr> wrote:

>Hello,
>
>I designed a BB with 2 inputs, one leads to CKContext::Pause(),
>the other leads to CKContext::Play(). Actually, the "Pause" pause
>the compo but as the compo is not activated anymore, the only way
>to start it back is to use the play switch. That means it is of no use
>because wether you have a play/pause switch (author/player) or nothing
>(web, but using java script).
>But using CKTimeManager::SetTimeScaleFactor with a value of 0.0f to pause
>and 1.0f to play is OK.
>
>Best regards,
>
>Christian Garnier.
>
>-----Message d'origine-----
>De : owner-virtools-user-group@lists.theswapmeet.com
>[mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de
>Patrick Hogenboom
>Envoyé : mercredi 1 mai 2002 10:32
>À : virtools-user-group@lists.theswapmeet.com
>Objet : Re: [Virtools] Pause the world....
>
>
>Hi David,
>I am trying to achieve that result, but calling CKContext::Pause() (or
>Reset) does not yield any result....
>Does anybody have an idea of what could be going wrong ?
>
>Cheers, Patrick
>
>01-May-02 04:56:23, David Callele <d.callele@shaw.ca> wrote:
>
>>Good point Christian... I had assumed that he wanted to achieve the same
>>functionality as hitting the Pause button in Dev but that probably isn't
>the
>>case.
>>
>>Thanks.
>>
>>David Callele
>>
>>----- Original Message -----
>>From: "ChrGarnier" <chrgarnier@wanadoo.fr>
>>To: "Virt_User_Group" <virtools-user-group@lists.theswapmeet.com>
>>Sent: Tuesday, April 30, 2002 4:23 PM
>>Subject: TR: [Virtools] Pause the world....
>>
>>
>>> Hello,
>>> Or alternatively, just use 2 scenes and a level script (belonging to the
>>> level scene).
>>> One of the 2 scenes is the "playing" part of the compo, the other is the
>>> "paused" part.
>>> All objects and theirs scripts are in both scenes. The level script is
>>used
>>> to switch
>>> from one scene to the other. All the "pause" scene scripts are not
>>"Activate
>>> at scene start".
>>>
>>> Best regards,
>>>
>>> Christian Garnier.
>>>
>>> -----Message d'origine-----
>>> De : owner-virtools-user-group@lists.theswapmeet.com
>>> [mailto:owner-virtools-user-group@lists.theswapmeet.com]De la part de
>>> David Callele
>>> Envoyé : mardi 30 avril 2002 23:30
>>> À : Demian Raschkovan; virtools-user-group@lists.theswapmeet.com
>>> Objet : Re: [Virtools] Pause the world....
>>>
>>>
>>> You will need to add your own BB with a call to CKContext::Pause().
>>>
>>> Hope this helps,
>>>
>>> David Callele
>>>
>>> ----- Original Message -----
>>> From: "Demian Raschkovan" <rasko@tutopia.com>
>>> To: <virtools-user-group@lists.theswapmeet.com>
>>> Sent: Tuesday, April 30, 2002 2:47 PM
>>> Subject: [Virtools] Pause the world....
>>>
>>>
>>> > Sorry i want to know if there is any BB or any way to
>>> > pause all the world...
>>> > thank you very much!!
>>> > bye bye
>>> > Demian
>>> > ...............................................................
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