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Re: [Virtools] rotating textures
- Subject: Re: [Virtools] rotating textures
- From: "David Callele" <callele@cs.usask.ca>
- Date: Mon, 24 Jun 2002 09:27:10 -0600
You might want to create a multi-slot texture of n frames, where n is an
integer raised to the power of 2 - i.e. 9, 16, 25, 36 etc. Then, "play" the
texture rotation as a movie on the sprite.
Maybe this will accomplish what you are trying to do???
Hope this helps,
David Callele
----- Original Message -----
From: "Eric Pouliquen" <eric@simteam.com>
To: <virtools-user-group@lists.theswapmeet.com>
Sent: Monday, June 24, 2002 8:07 AM
Subject: [Virtools] rotating textures
> Hi all
>
> i would like to rotate texture on a lot of 3d sprites, using standard
BBs...
> What is the best way to do this ? i can't use "sine texture" BB because it
> needs a script attached to the sprite, and i can't use local scripts
(there
> are too many sprites in my scene...)
>
> thx
>
> Eric
>
>
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