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RE: [Virtools] "Texture Load" a distant texture on a web Server



>From what I understand : The client creates his own textures, so they
are located on his local system/network. In that case I think there is
no pb at all:
	- In your online App (which is executed localy anyway): You just
have to create a user interface to enter a local path. The filled path
is then given as input parameter to a
'Narrative/ObjectManagement/Texture Load' BB. (well I understand this UI
is exactly what Eric did)
	- Then you can load the texture dynamically at runtime.
	- well the only pb is I don't see how you can save that state in
a .vmo using standard BB. (Anyway if each client can save his own
version of an app, if the webServer updates the app, big troubles
start...)
The only way I see would be kind of local config file listing the local
textures to load at each execution of the app. You could also upload
that config file on the webSite maybe, but you then will have to create
user accounts and things like that.. Arnaud.


> I'll just take this opportunity to add another question on
> the same topic..
> 
> We need to make a level edit tool for an online game, which
> is not that hard to do as long as it's jsut the level setup 
> thats changing, we can put that in an array which can be 
> loadedn by the game file, But we also need to offer the 
> ability to change textures inside the game file, the client 
> wil be making new textures themselves. from the edit side of 
> things this we can do offline, now the problem is the game 
> file should run online, without the behavioural server.
> 
> So we want the game file ( a vmo)to be changed by the edit tool.
> permenantly) so the client can uplaod this vmo to their
> website, this vmo having an array filled with new data and 
> several textures replaced by new ones.

> So here i get to Arnauds problem, one solution would be
> loading the textures form an external location, or having the 
> ability for a vmo to save a changed version of itself..
> 
> So is there a possibilty for any of the two options???
> 
> grtz
> 
> tomas
> 
> ----- Original Message -----
> From: <Eric.Fassbender@csiro.au>
> To: <arnaud@simteam.com>; <virtools-user-group@lists.theswapmeet.com>
> Sent: Thursday, August 29, 2002 12:52 AM
> Subject: RE: [Virtools] "Texture Load" a distant texture on a
> web Server
> 
> 
> > Hello Arnaud,
> >
> > I wrote a "LoadTexture" BB 'couple of weeks ago. You can
> apply it to
> > an behav. object and use it together with the "Texture Load
> BB". When
> > you click the object a windows OpenFile dialog pops up and you can
> > choose a texture. The path and filename is handed over to 
> the "Texture
> > Load" BB and exchanges the former texture. The path has to
> be shorter
> > than 64 characters though, sorry. Would that help you?
> >
> > Best wishes,
> >
> > Eric Fassbender
> >
> >
> >
> > -----Original Message-----
> > From: owner-virtools-user-group@lists.theswapmeet.com
> > [mailto:owner-virtools-user-group@lists.theswapmeet.com]On
> Behalf Of
> > Arnaud Muthelet
> > Sent: Wednesday, 28 August 2002 11:21 PM
> > To: virtools-user-group@lists.theswapmeet.com
> > Subject: [Virtools] "Texture Load" a distant texture on a web Server
> >
> >
> > Hi,
> > I would like to dynamically load a texture located on a distant web
> > server (without Behavior Server ;)). I use "Texture Load" 
> BB : but it
> > doesn't seem to work with network paths (something like :
> > http://myserver.com/mytexture.jpg).
> > (but if I manually change the filename of my texture, network paths 
> > are
> > accepted)
> > Doc says something about streaming option that I don't really
> > understand..
> > Any ideas ?
> > Thx,
> > Arnaud.
> >
> > ____________________________________________
> > Arnaud MUTHELET               SIM TEAM
> > arnaud@simteam.com            http://www.simteam.com
> >
> > 62 Boulevard Davout - 75020 PARIS - FRANCE
> > tel: 33.(0)1.53.27.37.77
> > fax: 33.(0)1.53.27.37.78
> ____________________________________________
> >                   SIM TEAM
> >  un autre regard sur la realite virtuelle 
> > ____________________________________________
> >
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