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Re: [Virtools] 'Shaking' problem



Thanks Araya, but like I already said, I'd tried both...

 Araya <araya@easynet.fr> wrote:

Did you tried just attaching the 3D Sprites with hierarchy... should work (use the "Hierarchy Manager" in Editor menu).
Otherwise to make it work with 'Keep at Const. Distance' BB (hugly solution) you should uncheck the "Time Based" setting of the building block.
 
Hope this help
 
Araya
----- Original Message -----
From: Sergio Rivas
To: Rodrigo Levin ; virtools-user-group@lists.theswapmeet.com
Sent: Tuesday, November 19, 2002 10:10 PM
Subject: Re: [Virtools] 'Shaking' problem

Programas como Chango!

 Rodrigo Levin <rel_21@yahoo.com> wrote:

Hi!

Im working on a Car Racing game, and Im trying to do a speedometer using 2 3D Sprites (one for the back, and one for the needle) and making this two children of the current camera to simulate a 2D Frame (I'd tried with 'Set Position' and 'Keep at Const. Distance' BBs too)... but Im experiencing a big problem.. the 3D Sprites are shaking!!

I'd already asked this question in the Swap's forum, and the answer was that I have a priorities problem.. but I tried every posible priority combination and the effect remains... not only remains.. its even worse! now the speedometer have an "attenuation" from the camera.

Do you know why this could be happening?

Best regards,
Rodrigo Levin



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