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Re: [Virtools] how to calculate a velocity and speed on a slope nonlinear
- Subject: Re: [Virtools] how to calculate a velocity and speed on a slope nonlinear
- From: "Matthias Liebl (Ray Sono)" <matthias.liebl@raysono.com>
- Date: Fri, 31 Jan 2003 12:17:29 +0100
- User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; de-DE; rv:1.0.1) Gecko/20020823 Netscape/7.0
Hi!
Every (or half, quarter...) second you have to get the position of the
character. Then you calculate the distance to the position before.
With the formula:
Speed= Distance(m)/Time(s) you have the speed in m/s.
With Speed=Speed*3.6 you have the speed in km/h.
The non-linear slope does not care I think.
Hope this helps, Matthias
----------------------------------------------------------
Matthias Liebl [Learning Systems]
Ray Sono AG (Bremen) [company]
Matthias.Liebl@raysono.com [E-Mail]
Otto-Lilienthal-Str.8, 28199 HB [Snail Mail]
+49 (0)421 59647-37 [Phone]
+49 (0)89 74646-100 [Fax]
www.raysono.com [Meet Ray]
Guy Harnois schrieb:
> hi all
>
>
> I am has the research dune method to calculate the velocity of a slope
> with a caracter on a slope for a board games and that the slope is
> non-lineaire someone has an idea?
>
> --
> ---------------------------------
>
> Guy Harnois
>
> Gharnois@4-elements.com
>
> guyh@facture.com
>
>
> ---------------------------------
>
>
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