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R: [Virtools] question particle sytems + emitting objects



Any 3d sound is attached to a "unique" object.
Try to use object copy to duplicate the sound and attach to each objects.

Sound -> Object
Sound.Copy  ->Object.Copy
Sound.Copy2 ->Object.Copy2
...
Sound.CopyN ->Object.CopyN

Maybe this work fine.


     Giuseppe Crugliano
Game Designer/Programmer
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-----Messaggio originale-----
Da: owner-virtools-user-group@lists.theswapmeet.com
[mailto:owner-virtools-user-group@lists.theswapmeet.com]Per conto di
chris kievid
Inviato: marted́ 25 marzo 2003 16.28
A: virtools-user-group@lists.theswapmeet.com
Oggetto: [Virtools] question particle sytems + emitting objects


hi, i want to construct some physics for sound. (i.e. how to reflect sound
and absorb sound, using different materials). For that I though of using
particles as carriers for the sound, (each particle has sound file attached,
and as a whole they form the soundcloud)cause using the deflectors
(attribute) would give me the reflection and absorbing properties.
However when trying to attach a soundfile (as point sound) to a particle
system that emits objects, it seems that the objects are only rendered. They
aren't created objects, so thus I cannot attach a sound to any of theses
objects. The only object is the sound is attached is the base object.

So my question is how can I turn it so, that the objects that the particle
emmiter emits are really objects which are in my scene and not just rendered
effects.  Or would you know an other way of solving my problem?

thx CRZ

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