Subject: Re: [Virtools] 2D Picking and camera clipping planes From: Patrick Hogenboom <p.hogenboom@xxxxxx> Date: Thu, 12 Feb 2004 11:08:01 +0100 |
the Ray Intersection BB does not take into account the near or far clipping planes of the active camera. Of course this should be the default as no user will try to interact with objects or faces of objects not visible.
Is there any workaround known to pick only faces of objects visible in the frustrum of an active perspective camera?
May be a solution is to use the Ray Intersection BB. But how to compute the Ray Origin and Ray Direction on the basis of a window relative mouse position vector (click point)?
Klaus
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