Subject: [stella] Maybe you can help... (fwd) From: Glenn Saunders <krishna@xxxxxxxxxxxx> Date: Sun, 23 Feb 1997 12:56:30 +0500 |
*** Forwarded message, originally written by MR ROGER L NYSTROM on 23-Feb-97 *** Hopefully, you guys can answer this question : I am trying to plan out an Atari 2600 game, and while thumbing through a progamming guide, realized that missiles 0 and 1's color registers were also player 0 and 1's, and the ball had the same color as the background... now, I'm new to this, so excuse any ignorance I display, but here is the hypothetical situation (keeping in mind I don't want flicker): PLAYER 0 - Controllable character, with BALL placed to drape behind PLAYER 0 to add hair, facial hair, etc, and a weapon in hand to PLAYER 0. (Yes, BTW, I've figured out placement and width numbers needed to make these look decent. BALL - Hair, facial features, ect., same color throughout. Ball stops at PLAYER0's shoulder, restarts by chest to make weapon. PLAYER 1 - Enemy, multiplied if need be. MISSILES - Enemy shots. Possible alternate weapon if ball is too big or somehow interferes (#0). My question is this: Since I'm using the ball to be those features, and it shares the register with the playfield, will any background also change to the hair (beard, etc) color? BTW: The background is always a back wall, and two side walls, depending on whether or not there is an available exit. Is there any visible remedy you see? Thanks in advance, Roger Nystrom -- To unsubscribe, send the word UNSUBSCRIBE in the body of a message to stella-request@xxxxxxxxxxx
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