Re: [stella] Sprites source code

Subject: Re: [stella] Sprites source code
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Thu, 6 Mar 1997 20:55:32 +0100
At 15:33 -0600 5-03-1997, Bob Colbert wrote:

>Well, here is some code to peek at.

Ok, I hope I'll be able to look at it carefully this weeked. Some early
comments:

- sprites have a fixed height of 8x2 scanlines, ok?

- Do you think that a different way of storing X coordinates might lead to
a more efficient code  during screen drawing? For example:

7 6 5 4 3 2 1 0
f f f f c c c c

bits 0-3 = course position, to be used in a DEY-BPL loop for course positioning

 LDA XPOS
 AND #$0F
 TAY
loop:
 DEY
 BPL loop

bits 4-7 = fine motion value, to be stored to HMPx

 LDA XPOS
 STA HMP0

Ciao,
 P.








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