Subject: [stella] Reliability of Supercharger loads?|
From: emooney@xxxxxxxxxxxxxxxx (Erik Mooney)
Date: Mon, 31 Mar 1997 06:59:42 GMT
Well, after a couple weeks, I finally got a computer, a 2600 console, a Supercharger, a TV and an RF switchbox all in the same room. I makewaved the .bin of my game.. had to try the player a few times, but eventually it worked. Displayed a stable image, but couldn't interact with the game.. changing the code to write $00 instead of $FF to the data direction registers fixed that (misread the docs). Anyways, the thing works, but the loads seem very unreliable, even with the brand new version of Bob's Makewav... I couldn't get the thing to load all the way through more than one time out of ten, and didn't get any fastload wavs to work. Set everything as close to ideal as possible - MS-DOS mode, DOS wave player by the manufacturer of my soundcard, used the software mixer to mute the right channel (seeing as how the Supercharger uses a mono plug), max the volume of the left channel, and mute all inputs (CD, line in, mic in)... turned off all other electronic devices in the room including my monitor, even running the player and .wavs off a ramdrive so nothing would access the hard disk to cause a glitch in the playback. When that didn't work reliably, I tried sending the signal through my powered speaker to amplify it before hitting the Supercharger.. that didn't help either. Phaser Patrol loads fine off cassette just about every time, so I know the 'charger is fine. (no, recording my wav onto cassette and then playing it into the 'charger didn't work either.) I'm using a Gravis Ultrasound, which is a not-quite-SB-compatible card, but it's never given me wave playback problems before... I do have a real SB that I can try if I need to. Anyone know what I'm missing, or is it just the Gravis being not-quite-compatible? -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.