Re: [stella] demo update: PCMSD20.BIN

Subject: Re: [stella] demo update: PCMSD20.BIN
From: Piero Cavina <p.cavina@xxxxxxxxxxxxx>
Date: Tue, 15 Apr 1997 18:24:39 +0200 (METDST)
At 08.27 15/04/97 -0500, Lee Seitz wrote:

>>Other things I've in mind to increase difficulty are:
>>- let the balls go back to motion if they're not hit in a given time.......
>I think this one is a good idea!  BTW, I let the demo run for quite a
>while this weekend.  I think I saw it get up to level four.  What
>exactly triggers starting the next level?  The best I can figure is it
>has to catch X number of balls, where X increases at each level.  Is
>this right?

Uh, no, a level ends when all the tiles have been colored...
BTW, I've just added player's control with acceleration/deceleration, and an
energy bar... I'm debugging, please stay tuned :)


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