Subject: Re: [stella] demo update: PCMSD20.BIN From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> Date: Tue, 15 Apr 1997 18:24:39 +0200 (METDST) |
At 08.27 15/04/97 -0500, Lee Seitz wrote: >>Other things I've in mind to increase difficulty are: >>- let the balls go back to motion if they're not hit in a given time....... > >I think this one is a good idea! BTW, I let the demo run for quite a >while this weekend. I think I saw it get up to level four. What >exactly triggers starting the next level? The best I can figure is it >has to catch X number of balls, where X increases at each level. Is >this right? Uh, no, a level ends when all the tiles have been colored... BTW, I've just added player's control with acceleration/deceleration, and an energy bar... I'm debugging, please stay tuned :) Ciao, P. -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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