RE: [stella] Makewav's multiload byte

Subject: RE: [stella] Makewav's multiload byte
From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx>
Date: Mon, 21 Apr 1997 08:29:11 -0500
>Reply to your message of 4/21/97 8:13 AM

>While looking into that further, I noticed that MAKEWAV's Multiload switch
>doesn't work either. It allways stays at 00.
>
>Can anyone confirm this? And why doesn't it work?

Hi,
	I looked at the code and there is an error in the command line parsor:

The code:

  if (sscanf(*argv,"c%2x",&multi) == EOF) {
    printf("Illegal multi byte value!\n");
    exit(1);
  }

Should be:

  if (sscanf(*argv,"m%2x",&multi) == EOF) {
    printf("Illegal multi byte value!\n");
    exit(1);
  }

I will fix this and put it up on my homepage asap.

				Later,
					Bob

Wanna write a game for the Atari 2600?
Check out http://www.novia.net/~rcolbert


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