Subject: RE: [stella] Makewav's multiload byte From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx> Date: Mon, 21 Apr 1997 08:29:11 -0500 |
>Reply to your message of 4/21/97 8:13 AM >While looking into that further, I noticed that MAKEWAV's Multiload switch >doesn't work either. It allways stays at 00. > >Can anyone confirm this? And why doesn't it work? Hi, I looked at the code and there is an error in the command line parsor: The code: if (sscanf(*argv,"c%2x",&multi) == EOF) { printf("Illegal multi byte value!\n"); exit(1); } Should be: if (sscanf(*argv,"m%2x",&multi) == EOF) { printf("Illegal multi byte value!\n"); exit(1); } I will fix this and put it up on my homepage asap. Later, Bob Wanna write a game for the Atari 2600? Check out http://www.novia.net/~rcolbert -- Archives available at http://www.biglist.com/lists/stella/archives/ E-mail UNSUBSCRIBE in the body to stella-request@xxxxxxxxxxx to be removed.
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