Subject: Re: [stella] Arkanoid clones From: combee@xxxxxxxxxxxx (Ben Combee) Date: Fri, 20 Jun 1997 00:50:16 -0500 (CDT) |
> I wanted to think of a good game that would fit in 2k of space, and reuse > all these Combat carts that are floating around; but, alas, no good ideas > have surfaced yet. One idea I had today, while thinking about new concepts for 2600 games, was the idea of a 2600 version of Tomagochi, the virtual pet from Japan. I had one of the knock-offs (the Virtual Alien), and it is pretty cute... you could use player graphics for almost everything... the alien/critter could be two players side by side for a 16 pixel wide creature, while the icons could be reused players above and below the creature. It looks like there is a fairly simple state table uses to control how the creature acts -- variables needed would easily fit in 20 bytes or so. This might require 4K if you wanted a lot on animation. You could definitely make the game part (playing with the pet) more interesting! Or... along the same lines, how about a 2600 digital clock... set the time on startup, then let the 2600 keep time. That would be fairly simple (increment seconds every 60 frames, ripple increment minutes, hours, days...) and might be a fun project. -- Benjamin L. Combee (combee@xxxxxxxxxxxx) <URL:http://www.yak.net/combee/> ...if the highlight of your day is prowling through signatures looking for pithy quotes or neat phrases, then consider a career with the IRS or NSA... -- Archives updated once/day at http://www.biglist.com/lists/stella/archives/ Unsubscribing and other info at http://www.biglist.com/lists/stella/stella.html
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Arkanoid clones, Scott Kelley | Thread | Re: [stella] Arkanoid clones, Glenn Saunders |
Re: [stella] Arkanoid clones, Scott Kelley | Date | Re: [stella] Arkanoid clones, Glenn Saunders |
Month |