Re: [stella] Horizontal Positioning and Movement

Subject: Re: [stella] Horizontal Positioning and Movement
From: crackers@xxxxxxxx
Date: Wed, 3 Sep 1997 11:53:06 -0400 (EDT)
In article <l03010d00b03224618226@[193.207.85.54]>, you wrote:

>:-))  I understand your feelings, but If most of the 2600 worked that way,
>I wouldn't be here...
>I mean, from a programmer's point of view, who cares of hacking with an old
>system if it's a trivial task...
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

You've got a very good point there.

Still, I've been thinking recently about ways to make 2600 programming
more accessable to the average bean.

Many of us on this list have some form of 650x machine language experience,
even if (as with me) it was last used over 15 years ago.
                
I've been wondering about things like building a selection of generic
routines and sub-routines that can be incorporated with different
variables to make 2600 games (kind of like Activision's "Game Maker"
for the C-64).

Or even creating a new and simple programming language that will compile
efficiently into 2600 6507 code.

But that'll have to wait until I've gotten the hang of programming the
2600 on it's own terms.

                                 CRACKERS
               (Biting off more than I can chew from hell!!!)
          

-- 

Accordionist - Wethifl Musician - Atari 2600 Collector | /\/\
*NEW CrAB URL* http://www.hwcn.org/~ad329/crab.html ***| \^^/
Bira Bira Devotee - FES Member - Samurai Pizza Cats Fan| =\/=


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