[stella] Design decisions

Subject: [stella] Design decisions
From: Glenn Saunders <krishna@xxxxxxxxxxxx>
Date: Wed, 10 Dec 1997 10:01:32 -0800 (PST)
On Wed, 10 Dec 1997, Piero Cavina wrote:
> OK, now things are becoming interesting.. I still think that you'd better
> go further than the simple shooting concept... after all Oystron would be
> much less interesting whithout the collect-and-defend-the-pearls part.

Yes, but the 2600 never had a Sabateur(sp?) game.  I remember this on the
Apple II.  It's a classic.  This and Lode Runner should both be done.  I
know someone is working on Jumpman which is similar...

I just think the gun platform Bob's designing looks a lot bigger and
klunkier than what I remember of the Apple II version.



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