Subject: RE: [stella] Multi game with collision detection! (multi050.bin) included From: Robert "A." Colbert <colbertb@xxxxxxxxxxxx> Date: Fri, 19 Dec 1997 08:21:00 -0600 |
>Reply to your message of 12/19/97 8:14 AM >After all, who in their right mind would depend on the contents of hardware >after a power up? Well, you might be surprised. Hehe, me :) Actually I fought this problem with Okie Dokie. My problem is that the emulators and the Supercharger both initialize everything to zero, so when I test it it works. The first prototype I made of Okie Dokie (actually writing it to a ROM and trying it) did weird things on startup, I am using a Jr, but don't recall which one it is. At any rate, a very small loop that initializes all registers to $00 takes care of it, and I appreciate you pointing this out to me! >So I guess the moral of the story is that the *rainbow* Atari 2600 seems to >power up with TIA registers and/or RAM in a different state than the >*traditional* model. Not that this has anything to do with Multi050... but >who knows ??? Very interesting tidbit of information! >BTW, I still haven't fixed object wrapping in z26, but I really like how >obvious Multi050 makes the bug. I know of no other game that makes it so >obvious what needs to be done. Cool. What platform was z26 for again and where can we get it? Take Care, Bob Wanna write a game for the Atari 2600? Check out http://www.novia.net/~rcolbert -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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