Subject: [stella] Multiload test of Platform Game (DROID) From: "David C. Schweinsberg" <david@xxxxxxxxxxxxxxxxxxx> Date: Fri, 9 Jan 1998 22:50:45 -0000 |
Hi Please find attached the latest "Platform Game" (a.k.a. DROID), which includes a test implementation of multiloading. I realise it's been three months since I posted the last version - much has changed (especially internally). I still don't have a Supercharger of my own, so comments please on whether this loads and/or runs on the real thing :-) (I've only run this on PCAE) Some notes: * To test the multiload, press the *select* switch. There are two parts, the first being the main program, and the second being 5 256-byte blocks which load into bank 1. * Pressing select from the second level will reload the first (part 0). * With PCAE, the load is instantaneous, so if you hold down "select" (F4), then level-one and level-two will switch rapidly in succession. * DROID uses Supercharger RAM access to move the enemy droids around, so I don't know if this will work correctly on the real thing. Once again, someone please tell me :-) I hope this meets with your approval ;-) Regards, David.
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