Subject: Re: [stella] Z26 vs. Oystron From: "John Saeger" <john@xxxxxxxxxxx> Date: Sun, 18 Jan 1998 09:05:12 -0800 |
-----Original Message----- From: Piero Cavina <p.cavina@xxxxxxxxxxxxx> To: stella@xxxxxxxxxxx <stella@xxxxxxxxxxx> Date: Saturday, January 17, 1998 12:28 PM Subject: [stella] Z26 vs. Oystron >Today, trying Z26 for the first time (a 32K program?!... wow!), I've >noticed that Oystron is almost unplayable, because the player is always >killed by the pearls flying in the 8th row (counting from the top). Please >do something..! :-) > >P. Looks like a mid-line collision thing. I tested with an experimental version and it worked O.K. it's just that there are other problems with mid-line right now (breaks some games) so I haven't released it yet. :( I could make it a command line option so that you can use it if you need it even though it isn't perfect, I was just hoping it could be something that could be on all the time. I was wondering, the column of dots down the middle of the screen is also missing. What are they? Players? Any chance I could see the code that generates the lines with the dots in them? John -- Stella list is Administered by krishna@xxxxxxxxxxxx <Glenn Saunders> Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html +-shameless plugs-------------------------------------------------------+ | Stella documentary at http://www.primenet.com/~krishna | | Nick's VCS links via http://www.primenet.com/~nickb/atariprg.htm | | Write the best game, win framed autographs of famous Atari alumni!! | +-----------------------------------------------------------------------+
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