Subject: Re: [stella] Latest version of my new game|
Date: Wed, 15 Apr 1998 09:17:05 +0200
Sorry I post again, but I've worked a little on a possible scoring and health scheme for your MULTI game. Maybe you find it useful. Here it goes... Scoring: Enemies you hit with your cannon's shots: Plane...50 points Helicopter...60 points First of double bomb...30 points Second of double bomb...40 points Parachute...10 to 50 points, depending on height Man on parachute...50 points Man in free fall...80 points Care packet...10 points Enemies that are hit otherwise: Man in foxhole hit by falling parachuter...100 points Running man hit by falling parachuter...150 points Parachute hit by another falling parachuter or care packet...100 points Catching care packet...50 points and 1 hit point Health points system: Cannon starts with 50 hit points. It cycles color from green to red, or white to dark grey, according to its health state. Each hit by a bomb costs 1 hit point; hits by double bombs cost 2 hit points. A human pyramid attacking the cannon costs 5-8 hit points. Being hit by another obstacle (planes or helicopters coming down) also costs 1 hit point, so the player has to take care to shoot them where they can't hit his cannon. A care packet is dropped every 200 points. If it comes down so that the cannon is able to catch it, it shouldn't be shot. Then it will bring 1 health point back. If it is shot, then it drops onto the cannon in a damaged state and COSTS 1 hit point. If it comes down in an area where the cannon can't catch it, it or its parachute should be shot in order to drop down quickly and maybe kill some men. If it comes down unshot, it won't harm anything. However, since a care packet is released each time you cross a 200 points boundary, the player can take care of when he reaches that boundary, so that the packets are more likely to fall in the area where they can be caught by the cannon. To achieve this, the player has to watch the helicopters, the score counter AND the enemies he wants to hit. This would bring some strategy into the game. Maybe it also would be cute if the screen flashed in different colors at each hit depending on what has been shot (for instance, blue for parachuters, purple for helicopters, red for planes, yellow for care packets, white if the cannon has been hit...) With love, Kurt Woloch -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/stella.html Don't post pirate BINs to Stellalist. Be a programmer, not a pirate. Write the best game, win framed autographs of famous Atari alumni!!