Subject: [stella] PUSH playable demo #1 From: "Andrew Davie" <adavie@xxxxxxxxxxxxxxxxx> Date: Sun, 17 May 1998 22:02:40 +1000 |
OK, here it is. #1 demo of a single screen showing the basic gameplay. This is sort of a test-bed, but showing the style of a game I'd like to write for the 2600. You gotta remember that this is really really really early stages - but I thought I'd let some of you have a play around, because its quite challenging (?). The graphics in this demo are 100% playfield (no sprites at all), and this uses the 4 colour playfield that I was developing earlier. Some using emulators will see a LOT of flicker. You can adjust your frame rate to minimise this. The flicker should be minimal on the actual hardware. Please note, the colours are tricky because of the mechanics of the 4 colour playfield - I CANNOT choose any colours I want - so don't be harsh on those :) Your job is to push the purple squares (there are 6 of them) onto the animating target positions. You are the grey square. You can ONLY push the purple blocks, once you've made a mistake, you'll have to restart it. Its harder than it looks. You can only push a block if the square it will move to is empty, or a target position. You start somewhere just to the right of halfway - try moving with the joystick/keyboard and you'll find yourself. Obviously, I'm after a bit of feedback. Worth pursuing this genre of game? Anybody actually have fun trying to solve this simple single screen? It IS do-able, by the way - I just did it :) In the future, of course, comes sprite usage - I have a fair bit of kernel time available, as the ONLY kernal usage at the moment is the playfield rewrite to achieve the full screen non-reflected PF. I expect you will become a sprite, and who knows.. maybe a 2 player version. I need to do a reorganisation of my internal representations, as I've got a couple of ideas. Also, of course... LOTS of different screens, perhaps a random screen generator, who knows. Maybe you'll all hate it and I'll try something else :) Just thought I'd throw it out to the sharks and see if there's any interest. Feedback, at this stage, is very important to me. Enjoy! A
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