Subject: Re: [stella] Ping Aaron Giles From: Lord Spambraticus of Borg <lord-of-hell@xxxxxxxxxxxxxxxx> Date: Mon, 11 Jan 1999 12:05:10 +1000 |
On Sun, 10 Jan 1999 15:49:08 -0500 (EST) bwmott@xxxxxxxxxxxx wrote: >I've had a few conversations with Aaron about the 1.0 port and he is >making progress. It seems that the C++ compiler he uses has a few nasty >memory management bugs in its C++ library. The 1.0 code uses a few >more C++ features than the 0.7 code did and as a result these bugs >surfaced. > >The last email I got from him indicated that he had found a way to hack >around these compiler bugs and that he was making progress on the port. >If he doesn't get overwhelmed at work writing games then we should see >MacStella 1.0 before long. Geez. Code bloat, defective compilers, bad libraries, terrible object code (ever examine C++ call chains?, unbelievable stack usage, routines which just shuffle params around and call another bajillion functions, etc)... can someone explain to me why people bother using C++ at ALL? As a UNIX sysadmin who compiles just about everything he uses on his core systems, of the 100 or more pieces of software I've compiled and installed, the only programs that wasted my time trying to get compiled and working correctly were C++ programs. (picky about compiler versions, picky about libs, picky about the brand of my underwear I was wearing). Someone please tell me what I'm failing to understand. You can obtain awesome code re-use and modular design with even assembly language, let alone C. So what the bloody hell is served by this crap like C++? It's ironic that its CLAIMED advantages are "increased productivity, reduced programmer working in circles, 'better structural syntax'" etc and yet releasing new products written with take longer to make, are piggier and bloated, and run very slowly. *GASP* I must be mentally retarded. In frustration, =Robert= -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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