Subject: Re: [stella] that supercharger thingy From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Tue, 1 Jun 1999 14:08:12 -0400 (EDT) |
> At 11:53 PM 5/31/99 -0400, you wrote: > >Actually, we once discussed a theoretical way to write a Supercharger game > >that could save data too using the 2600's sound capabilities and the > >TV's headphone jack. > > > >I don't think anyone's ever attempted to do this though. > > I attempted, but failed... I had a problem with the sound "clicking" when I > changed the frequency on the fly. I'm sure I was doing something wrong > though. Hmmm. I'm assuming you're using the builtin frequency generators...did you try generating your own square waves? If you set up a loop to generate a square wave using the ummm..."always high" (I forget the official name) sound type, and just change a delay variable for ones and zeros, that should work. I think. -Chris -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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