Subject: Re: [stella] atari software From: gentlben@xxxxxxxxxxxx Date: Wed, 16 Jun 1999 12:11:25 -0700 |
> Well, for a simple 2k or 4k game, it's extremely simple. Address lines A0 > through A11 from the 6507 connect directly to the corresponding pins on the > rom. do data lines D0-D7 also connect directly to the pins? > Remember that for the roms used, the chip enable line (CE) and the output > enable line (OE) are active when they are high. For a standard eprom, > (a 2716, for example) these lines, /CE and /OE are active low. > > With this in mind, A12 connects directly to the rom's CE pin. Or, if an eprom > is used, A12 runs through an inverter to connect to the /CE pin. The output > buffers are permanently enabled for both versions (CE = VCC or /CE = GND). > > And that's it! obviously this has something to do with the fact that the atari 2600 can address only 13 bits of memory :P but it seems if i were to ever produce a circuit of this kind, it goes without saying i would have to use an eprom, doesnt it? > For bank switched games, it's a little more complex. Everything above still > applies. But there are extra address pins on the rom, A12 through A(n). > An address decoder is used to detect an access to a "hot address". When a > hot address is detected, the decoder sets the extra address pins to the > appropriate values, based on the bankswitching method being used. > > I can go into more detail on bankswitching if needed...just ask! But everyone > should read Kevin Hortons Bankswitching Document first. It's available in > several places on the 'net. > > I hope this helps! i would imagine bank switched games are a little more complex, given the fact that they may use several rom chips or even ram on the circuit board... -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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