Subject: Re: [stella] atari software From: Chris Wilkson <ecwilkso@xxxxxxx> Date: Wed, 16 Jun 1999 18:04:55 -0400 (EDT) |
On Wed, 16 Jun 1999 gentlben@xxxxxxxxxxxx wrote: > > Well, for a simple 2k or 4k game, it's extremely simple. Address lines A0 > > through A11 from the 6507 connect directly to the corresponding pins on the > > rom. > > do data lines D0-D7 also connect directly to the pins? Oops! Sorry! Yes, this is correct: :} > obviously this has something to do with the fact that the atari 2600 can address > only 13 bits of memory :P but it seems if i were to ever produce a circuit of this > kind, > it goes without saying i would have to use an eprom, doesnt it? Yep. There are no read/write, enable, or clock lines in the cartridge port. So you have to secrifice an address line. Or two. Or more if you want these functions... > i would imagine bank switched games are a little more complex, given the fact that > > they may use several rom chips or even ram on the circuit board... Or coprocessors in the case of Pitfall ][. Yeah, it can get pretty Harry! (Eeeeewwww....bad pun intended...) :P -Chris -- Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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