Re: [stella] atari software

Subject: Re: [stella] atari software
From: Chris Wilkson <ecwilkso@xxxxxxx>
Date: Wed, 16 Jun 1999 18:04:55 -0400 (EDT)
On Wed, 16 Jun 1999 gentlben@xxxxxxxxxxxx wrote:

> > Well, for a simple 2k or 4k game, it's extremely simple.  Address lines A0
> > through A11 from the 6507 connect directly to the corresponding pins on the
> > rom.
> 
> do data lines D0-D7 also connect directly to the pins?

Oops! Sorry! Yes, this is correct:  :}

> obviously this has something to do with the fact that the atari 2600 can address
> only 13 bits of memory :P but it seems if i were to ever produce a circuit of this
> kind,
> it goes without saying i would have to use an eprom, doesnt it?

Yep.  There are no read/write, enable, or clock lines in the cartridge port.  So you
have to secrifice an address line.  Or two.  Or more if you want these functions...

> i would imagine bank switched games are a little more complex, given the fact that
> 
> they may use several rom chips or even ram on the circuit board...

Or coprocessors in the case of Pitfall ][.  Yeah, it can get pretty Harry!
(Eeeeewwww....bad pun intended...)

:P
-Chris


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Current Thread
  • [stella] atari software
    • gentlben - Wed, 16 Jun 1999 03:06:41 -0400 (EDT)
      • <Possible follow-ups>
      • gentlben - Wed, 16 Jun 1999 07:30:20 -0400 (EDT)
        • Chris Wilkson - Wed, 16 Jun 1999 14:17:40 -0400 (EDT)
          • gentlben - Wed, 16 Jun 1999 15:10:42 -0400 (EDT)
          • Chris Wilkson - Wed, 16 Jun 1999 18:02:07 -0400 (EDT) <=