Re: [stella] Try this demo, please.

Subject: Re: [stella] Try this demo, please.
From: Scott Huggins <sub17_5k@xxxxxxxxx>
Date: Fri, 31 Mar 2000 08:24:07 -0800 (PST)

--- Pete Holland <petehollandjr@xxxxxxxxx> wrote:
> > Nothing complicated here, but the sprite "acts
> > funny"
> > when you move it to around pixel position
> 12-20(the
> > left third of the screen.)  You'll notice it when
> > you
> > try this .bin in an emulator.
> 
> Hmm...I noticed that.  I also noticed the playfield
> shifted a bit.  When the sprite started going over
> the
> top of the horseshoes from any position on the
> field,
> the second horseshoe "staggered" a bit (keep in
> mind,
> I'm still using the last version of PCAE as I am
> quite
> happy with it, so my results might be a bit
> different
> from everyone else here).  It occures at the same
> place there is a slight "shift" in the bottom
> border.
> 
> Just mentioning this in case it is all connected
> somehow.

Yeah, that's the case on emulators (Stella, PCAE) and
on the Real Thing. As Eckhard pointed out, I'm using
to many cycles to determine if/when to draw sprite.
I'll get it...

__________________________________________________
Do You Yahoo!?
Talk to your friends online with Yahoo! Messenger.
http://im.yahoo.com

--
Archives (includes files) at http://www.biglist.com/lists/stella/archives/
Unsub & more at http://www.biglist.com/lists/stella/

Current Thread