Subject: Re: [stella] Kid Vid Voice Module From: "Russell Babylon" <babylon@xxxxxxxxxxxxxxx> Date: Tue, 23 Jan 2001 20:52:43 -0500 |
----- Original Message ----- From: Kevin Horton <khorton@xxxxxxxxxx> To: <stella@xxxxxxxxxxx> Sent: Sunday, January 21, 2001 5:55 AM Subject: Re: [stella] Kid Vid Voice Module > At 19:36 1/19/01 +0100, you wrote: > >At 18.58 17/01/01 -0500, Russell Babylon wrote: > > > >>The Kid Vid module was a pretty slick way to add voice and music to Atari > >>games in the early 80's. Each tape apparently had a preamble portion > >>that had a sequence of high pitched tones that were filtered out by the > >>Kid Vid Module and then sent in binary form to the 2600. From this > >>information the 2600 could determine which game on the cartridge it was > >>supposed to play and then start it. Once the game was under way the tape > >>player was under program control from the 2600. > > Actually, the tapes are in stereo. The "program audio" is on one channel, > and the feeps are on the other. Remember too that the tape player is NOT a > standard model and has been highly specialized for this. One could easily > make a "cue file" for the 2600 emulator that would simulate the feeps in > order. this could allow one to "emulate" the preamble and other > things. (heh, someone could go as far to put text in the cue file that > would be printed instead of the audio :-) I am sending this message about a half hour after my previous post. Ok, I was wrong. I loaded the Smurfs Save the Day tapes into my stereo tape deck and the audio information is on the right channel and the digital info is on the left. I guess my old portable tape player has crappy audio channel separation. Now I will have to try and copy the info to a wave so I can study the left channel information. My apologies Kevin. Russ - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
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