Re: [stella] GunFight 2600: One Limit Reached!
Subject: Re: [stella] GunFight 2600: One Limit Reached!|
From: Glenn Saunders <cybpunks@xxxxxxxxxxxx>
Date: Wed, 14 Feb 2001 08:52:24 -0800
At 05:09 PM 2/14/2001 +0100, you wrote:
changed the colors. Now the sprites look exactly like
Pat Garret & Billy the Kid.
4 - Enabled the Missile to display something that, nearly but not
totally, looks different than a pistol (#1
Are you going to be able to change the player color on the fly so that the
missile on the other side of the screen shows up as black throughout the
entire height of the screen?
Also, if the missiles are the guns, what's going to be the bullets? Are
you going to flicker the ball? That would work okay although you'd have to
be a bit concerned about collision detection.
Also, what do you plan to do as far as obstacles are concerned? You may
have trouble implementing a shootable cactus or stagecoach as Outlaw
did. Maybe the reason Outlaw has quad-width sprites had to do with not
having to update the sprites as often vertically because of the demands of
the playfield bitmap updates.
Glenn Saunders - Producer - Cyberpunks Entertainment
Personal homepage: http://www.geocities.com/Hollywood/1698
Cyberpunks Entertainment: http://cyberpunks.uni.cc
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