Subject: Re: [stella] Gunfight 2600: One Step Forward & Two Steps Back From: Manuel Polik <manuel.polik@xxxxxxxxxxx> Date: Tue, 27 Feb 2001 10:55:40 +0100 |
Glenn Saunders wrote: > Maybe try disassembling Air Sea Battle or Canyon Bomber? The bullet from Air Sea battle *jumps* in a certain patern and it's three or four pixels wide, so ENAMx is just hit right before & after the repositioning. I couldn't use this technique, since I'd have two sprites to reposition every segment, needing at least four complete lines to reposition. Canyon Bomber IIRC doesn't need any repositioning of sprites. Maybe a closer look at - for example - Cakewalk would show a possible solution... Greetings, Manuel - Archives (includes files) at http://www.biglist.com/lists/stella/archives/ Unsub & more at http://www.biglist.com/lists/stella/
Current Thread |
---|
|
<- Previous | Index | Next -> |
---|---|---|
Re: [stella] Gunfight 2600: One Ste, Glenn Saunders | Thread | Re: [stella] Qb: v0.12 Manuel's hu, Kurt . Woloch |
Re: [stella] Gunfight 2600: One Ste, Glenn Saunders | Date | Re: [stella] JAMMED (Final-Demo), Joe Grand |
Month |