Subject: [stella] scsiside v0.03 (still a demo) From: Joe Grand <jgrand@xxxxxxxxxxxxxx> Date: Sat, 03 Mar 2001 12:12:01 -0500 |
Still in demo phase, but source code and binary attached for your enjoyment. Still only tested on StellaX v1.1.3.. The colors (NTSC) are nice looking on StellaX, but lame on z26. I'll have to fix that later. I added a routine called IncScore that will increase the score by value supplied in X (up to $FF or 255). It also handles rolling over from 0000FF to 0001000, etc. It is basically a multi (3) byte addition. This demo version increments the score by $FF every frame for an interesting effect, but it is just showing that the IncScore routine works.. Next step: Data latency buffer (didn't I say that last weekend? :) Once I get the multiple sprites drawn, I will start to solicit comments for game play, etc. but for now I'm still plodding along experimenting with various things.. Oh, the web page has been updated with a little more detail documenting the process (http://www.mindspring.com/~jgrand/atari) See ya. Joe
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